@startuml
sprite $filter_1 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
00000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
0000000000FFFF0000000000000000000000000000FFFF00
0000000000FFFF0000000000000000000000000000FFFF00
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00FFFF0000FFFF0000000000FFFFFFFF0000000000FFFF00
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00FFFF0000FFFF00000000000000FFFF0000000000FFFF00
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00FFFF0000FFFF00000000000000FFFF0000000000FFFF00
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00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00FFFF00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00FFFF000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FILTER_1(_alias) ENTITY(rectangle,black,filter_1,_alias,MATERIAL FILTER_1)
!define MATERIAL_FILTER_1(_alias, _label) ENTITY(rectangle,black,filter_1,_label, _alias,MATERIAL FILTER_1)
!define MATERIAL_FILTER_1(_alias, _label, _shape) ENTITY(_shape,black,filter_1,_label, _alias,MATERIAL FILTER_1)
!define MATERIAL_FILTER_1(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_1,_label, _alias,MATERIAL FILTER_1)
skinparam folderBackgroundColor<<MATERIAL FILTER_1>> White
@enduml